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1996-01-01
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======================================================================
Welcome to Robouldix©!
An
Action puzzle game
Brought to you by
-*- The Terminus Team -*-
======================================================================
DISCLAIMER
This software is provided 'as-is', without warranty of any kind, either
expressed or implied. In no event will we, the Terminus Team, be liable
for direct, indirect, incidental or consequential damages or data loss
resulting from the use or application of this software. The entire risk
as to the results and performance of this software is assumed by you.
===
Introduction
Welcome to the demo version of Robouldix©. This version of the game is
freely distributable. If you do like the game and would like the full
version, please refer to the section "How to register."
We have put in a substantial amount of time in creating this game, and
have done our best to make it as good as possible. As far as we know
there is no game based on Boulder Dash that is as advanced as ours.
Some facts about the game:
The game uses 32 colour graphics.
The game senses and adapts to PAL and NTSC.
The screen is updated fifty times per second (or sixty if you are a NTSC
user)
There are over 500 different objects in the game. Where we use the word
"object" to refer to almost anything in the game. That is a monster is
an object, and so is a wall, a diamond, a door, or whatever. A great
many of these object have several animation frames.
The game contains about 150K graphics and about 150K music data.
===
Requirements
This game needs at least one megabyte of memory to run. Other than that
it should work on all Amiga configurations.
You may start the game from either CLI or Workbench. Or you may unpack
the archive to an empty, installed disk and boot from it.
If the game does not start up correctly try to free up more memory for
it. Memory can be pretty tight on a bog standard one meg machine. If
nothing else work, put the game on a floppy disk an boot start it, this
should give more than enough memory.
It is possible to install and run the game from your hard disk.
We have tested it on A500, A600, A1000, A2000, A3000 and A4000 without
any problems. The various machines we have tested the game on have had
a wide variety of different addons. So it ought to work on just about
any Amiga configuration you may have. If it does not work on your Amiga
please refer to the section "How to report a bug."
There is a possibility that you have to disable the copy back mode when
running on an '040. We have had one complaint over this. But since it
worked flawlessly on the one '040 system available to us, there is not
much we can do. If you experience problems of this kind, use the CPU
command like this; "CPU NoCopyBack"; before running the game.
===
How to play the game.
(Please note that as a further incentive to get you to register the two
player option is disabled in the demo version.)
Most likely you have already tried the game, since few read the manual
first. But here are some explanations of different things.
The Main Menu options:
"START GAME": Rather self explanatory.
"CHANGE NAME": Puts up a requester where you can enter your name (for
the high score).
"ENTER PASSWORD": After completing a level, except bonus levels, you
will receive a password that will allow you to jump straight to that
level the next time you play. Just enter the password in the requester,
and choose "START GAME".
"CHANGE WORLD": There will probably be further levels sets for the
game. Then you use this requester to tell the game where to look for
the new levels.
"TWO PLAYERS": Turns on two player mode and show you a slightly
different Main Menu.
"EXIT GAME": After freeing all resources, the game returns you to the
Workbench.
The joystick:
Up, down, left and right does what you would expect :-)
The button is used for several things::
If you press the button and pull the joystick in a direction one of two
things will happen.
1) If the object you "point" Rob (the main character) at is a solid, non
takeable object, then Rob will try to push the object away from him. If
the object is pushable, and not to heavy it will be moved. This is also
the way you operate certain things, such as switches and zoom monitors.
2) If the object is something that Rob may pick up it will disappear.
And if it is not just a valuable it will appear in Robs inventory.
If you hold down the button without pulling in a direction and arrow
will start to flash on the scoreboard. It will move about the three
icons that are located on the left of the scoreboard. If you release
the button while the arrow is over the first icon you will trigger
whatever object you have chosen as the "Fast choice" in the inventory
menu. The same thing happens for the second icon, only that you trigger
the "Second choice" from the inventory. If you release the button over
the "i" icon you will enter the inventory.
The keyboard:
M & S
Displays an option screen for the SFX and music. You may select; "Music
& SFX" if you want both music and sound effects. And "Music", "SFX" or
"Silence" if you prefer to hear only one type of sounds, or none at all.
P
Pauses until either player press his joystick button.
Left shift
Brings up player ones inventory menu.
Left alt
Triggers whatever object player one have chosen in the "Fast choice"
from his inventory
Left Amiga
Triggers whatever object player one have chosen in the "Second choice"
from his inventory
Right shift
Right alt
Right Amiga
All have the same functions as their "Left" counterparts, except that
they work on the second player.
I
Info, shows various information about the current level. Such as,
number of diamonds left on the level, and how much you've scored on the
level so far.
J
Configure how the joystick works.
B
Rotates player one.
N
Rotates player two.
4
Speeds up the frame rate. This might not look to good. So don't over
use it.
5
Slows down the frame rate.
Esc.
Brings up an option menu, where you may; "Restart level" which lets you
start over a level if you are having difficulties. "Visit DOS" which
pauses the game and returns you to the workbench screen where you may go
about your business as usual, and once you want to return to the game
you just click on the close gadget of the window that says "Close to
play Robouldix©." Or you may choose "Main Menu" which brings you back to
the main menu.
===
The main object of the game is to collect enough valuables to open the
exit so that you may proceed to the next level. Only certain valuables
counts towards the opening of the exit, and certain of these are worth
more or less exit points. The number of exit points that you need to
collect before finish the current level is displayed in the counter left
of the ":D" on the scoreboard. Certain exits may open or close on other
occasions. And there exists hidden exits which leads to bonus levels.
The different diamonds you find will give different scores and exit
points. The basic blue diamond give five points towards your score and
decreases the exit point counter with one. Diamonds of other colors
give more or less points.
For each level you have a certain amount of time to collect the
valuables and get to the exit. The time is displayed to the right of
the "T:" on the scoreboard. Note that the timer counts at different
speeds on different levels.
===
How to report a bug.
If you find a fault in the game, then *do* report it to us as quickly as
possible so that we will be able to fix the error. Try to write down as
much as possible about how the bug manifested it self and what you did
to get it to appear. Try to include a description of your system, for
example what sort of processor you have. And any other information that
you think might prove beneficial to us when we shall track down the
error.
If there is a fault while the game starts up or when it tries to load a
new level startup the game with a "debug" argument, ie "Robouldix Debug"
(this only works from CLI). You will then get some numbers on the score
board. Include which number that the last displayed when you report the
bug.
Finally send all that information to us using one of the options from
the "How to get in touch with the authors" section.
===
Credits
This game was programmed by Svante Berglund and Patrik Grip-Jansson.
The final touches on the graphics were made by Andreas Björck. The
music was made by Martin Eklund. And finally Jonny Järvegård
constructed several of the levels.
===
How to register.
===
Several features are deliberatly removed from the demo version to
encourage you to register, and recived the real version. The following
is a list over extras that may be found in the real version (some
features might not make it in to the final version.)
The two player option is removed.
The real version features about 160 levels, many more monsters, weapons,
treasures, bonuses.
This demo version utilizes about 40 different objects in the game,
whereas the real version features about 500 objects!
Well, basically you get *lots* of extras if you do register the game.
If there is a sufficent level of interest (read: if we get enough money
:-) there will be an AGA version, a level editor, and further
enhancements (that may or may not cost extra.)
Bug reports and wish lists for further features are quite welcome.
Especially if they are accompanied by a registration fee :-) But even if
you don't register, your opinions are quite welcome (for example you
could e-mail us telling us what it is you dislike about the game, so
that we might be able to change it to your liking.)
If you do register, please consider including a brief outline about what
sort of a Amiga system you use, and tell us what you liked or disliked
about the game. This is of course not necessary, but might be of use
for us in the future.
===
If you live in Sweden please use the following information to register:
Ni registrerar er genom att betala in 185:- på postgiro 637 73 78-2 med
följande betalningsmottagare;
Patrik Grip-Jansson
Bygården, Slöta
521 97 Vartofta
Under "Meddelande till betalningsmottagare" skriver ni "Registerings-
avgift för Robouldix" följt av erat namn och adress.
===
If you live in Scandinavia use the following information to register:
Either send us 190skr (swedish crowns), or whatever that amounts to in
you local currency in an registered letter, or transfer 200skr to this
postal giro number; 637 73 78-2, with the following address;
Patrik Grip-Jansson
Bygården, Slöta
521 97 Vartofta
(The extra 10skr is to cover our expenses for the transfer.)
===
If you live elsewhere in the world. The easiest and the most
inexpensive way for both parts is if you send cash in a registered
letter. If you use this method of payment, the registration fee is
US$27 (see the following list for a few other currencies.)
If you prefer to send an international cheque you *have* to add US$8 to
the registration fee (yes, it is that expensive for us to cash a foreign
cheque!) If you find any other way to send us the registration fee make
sure that: A) We can actually collect the money (for example personal
cheque from USA is of little or no use to us) and B) that you inquire
how much it will cost us to collect the cash, and add that amount on top
of the registration fee.
All around a registered letter with the fee included in bills should be
the safest, cheapest and best way to register.
The registration fee in a couple of other currencies is as follows (if
you want to send the fee in your local currency make sure that it is the
equivalent of about 215skr (swedish crowns))
DM 45
Francs 160
British Pounds 18
User groups can contact us for better prices if you get several members
to register at the same time.
===
How to get in touch with the authors
Patrik Grip-Jansson Svante Berglund
Bygården, Slöta Skiftingegatan 24A
521 97 Vartofta 633 54 Eskilstuna
Sweden Sweden
Phone : +46 243 828 23 Phone: +46 16 111 337
Fido: 2:203/418.0 Fido: 2:203/418.3
Internet: patrikj@sluga.se
===
And please... If you are offered a pirate version of the full game,
refuse to accept it and register so that you get your own version. The
future of the Amiga is up to us, the users. If we do not pay for our
programs no one will make any in the future. If you do like a game
there is no excuse what so ever for playing a pirate version of that
game!
As of writing this, we have only received four registrations! Which is
*rather* disappointing. And still all reports we have seen about the
game have been quite positive. We will have to get a better response
than that if we are to commit ourselves to bringing out more levels, a
level editor, and so on!
Robouldix© is copyright 1993 by the Terminus Team.